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NASA's Hanky-Panky:
Virtual Reality Technology
In keeping with modern man's proclivity to solve all his problems and
achieve all his goals by using evermore cutting-edge technology, NASA
stands out as a recognized leader. The new technology with which the
NASAesque dream of administering the coup de grace to Bible
credibility centers on the mind-fooling, hyper-deceptive technology of
"Virtual Reality" (VR).
(HERE)
This VR technology--virtually unknown before 1989--entered the 3rd
millennium flexing its muscles and eager to carry out NASA's mission to
remove God from the Origins business.
On the Net, Chris Chesher has posted an excellent summary of the
birth and early growth of the VR phenomena (entitled: "Colonizing
Virtual Reality"). NASA became an enthusiastic prime mover in
developing the VR technology from the beginning. The reasons for NASA's
embrace of VR are not hard to grasp in light of the stated goals of its
"Origins Program". (See: NASA's Agenda....HERE)
VR Development and NASA's Early Role
Consider some of the language
used by experts to describe the computer-programmed Virtual Reality
Space Technology and its potential:
"A work of art", "a dream", "an additional
reality", "a new continent", " a new reality",
"a new kind of experience", "inventing reality",
"new form of space", "frontier colonization",
"virtual worlds", "computer generated immersive
technology", "consensual hallucination using graphical
representation of data", "liberating potential of VR which can
bring a new kind of Spiritual understanding", "computers
are...media", "VR...a gateway into another reality",
"cultural alchemy", "computers are...reality
generators", "Voomies" (VR representations)...better than
film", "Realism is a cultural construction dependent on time,
place, & technology", "intuitive molecule
design...demonstrates usefulness of VR in theoretical science",
"VR...a new space for liberation and universal understanding",
"VR's appeal... computers can be reality generators",
"The VR fraternity...[has put] VR at the apex of the historical
process"....
These rhapsodic assurances from several qualified sources tell us
what VR technology means to its devotees. They tell us what VR is doing
and what it is capable of doing. Obviously, in the minds of its fans, this
technology is not just a paradigm shift in the role of computers. Oh no!
It's much more than that! These advocates are talking about making
real what is not real! They are talking about adding a revolutionary
dimension to computer use which involves the black art of mind control.
The critical questions that must be raised here are: Who creates this new reality that is not real?
Who is doing the inputting of information that is to be presented as
real when it is not real? What philosophy or religion lies behind what
is created and programmed into the computer
operated technology?
Well, while the answers to those questions are not readily available,
they can still be discovered on the Internet Information Highway. As
Chesher reports:
"The first virtual environments were created at NASA in the
mid 1980s. Michael McGreevy incorporated science fiction visions
into the NASA research in the mid-80s on VIVID (Virtual Visual
Environment Display). Interfaces... were relevant for NASA
in remote
manipulation...."
NASA's eager participation in VR's development from its earliest days
helped give the technology more respect than its originators could give.
Indeed. it is common knowledge that those originators of VR's broad
scope of possibilities were largely counter-culture folks in California
who were sick of the Viet Nam war and its legacy and were looking to
create a new reality inside a computer. The name "Cyberpunks"
was coined and hung on these folks who "...represented a merging of
science fiction and bohemia. It was a culture interested in high tech
developments, mind expansion, science fiction, computer hacking,
alternative music, alternative health, drug culture, and sexuality. VR
was very attractive to this audience." When NASA's big respectable
names (Sagan, Famous Astronauts...)
and big respectable
government-funded budgets
(billions of dollars) joined the Cyberpunk chorus of hallelujahs for VR,
the image and the technology began to improve. Still, even after VR got
to be taken seriously by some establishment businesses and the military,
etc., Barlow could continue to write in 1990 that:
"...cyberspace
is...crawling with delighted acid heads".
Anyway, enough background. It's time to see how NASA is applying and
plans to apply VR technology to its Origins Program goal of finding
"real" extra-terrestrial life "out there" and bring
an end to the Creation/evolution controversy. Let's go to:
The Hanky-Panky Part
"Hanky-Panky is a synonym of "Deception" (also:
chicanery, fraud, trickery...). Any one of these connotations fits what
NASA is doing and plans to do to cause its Origins Program to succeed.
New Telescope Technology
Old telescopes brought far away things up close. Old cameras
faithfully took pictures of things just as they were (albeit inverted).
Not any more! Space Age computer-programmed simulation
technology in the service of NASA has changed all that. Leaving camera
development for later, here are some strange features of Space Age
Telescopes in use in the late 20th century and presently.
Whether small or huge, mirrors are the heart of a telescope.
The
image one sees is determined by the mirrors that reflect it. Look at the
caveat on the rear-view mirror on the passenger side of your car. It has
this warning: "Objects In Mirror Are Closer Than They Appear".
Think what can be done with this simple principle in making close stars
appear far away! But that is child's play compared to distortions of
reality that NASA is using in its space telescopes! The new NASA
computerized telescopes embody "conical foil X-ray
mirrors...affixed in a Broad Band X-Ray Telescope" and
"spherical mirrors and a field flattening lens" and
"pyramidal mirrors" and "parabolic mirror's effects"
and "aluminized mylar thermal covers...over the mirror
aperture" and "reflectivity tests on sample foils" and
"tests on small mirror segments" and "back scattering from
adjacent reflectors".... "Constructive Solid Geometry (CSG)...allows
us to simulate perfect mirrors".... "reflective and
refractive materials are used for the mirrors and lens...to make a real
world simulation"....
"CSG...computer code...CONSTRUCTS
3D worlds"....
These kinds of contrivances (and an alphabet soup of other telescope
features) are designed and computer programmed to produce simulations.
They are employed on the Virtual Newton Telescope, the William Herschel
Telescope, the Hubble Space Telescope, etc. (Hubble repairs in Dec. '99
included "the installation of a new 'brain'...swapping its old
computer for a new one." Now we can oooh and aaah at the simulated
images programmed into it to prepare us for the pre-planned super
dazzling virtual reality "discoveries" of evolving life forms
from "out there". Reports of Hubble discoveries "as
distant as galaxies 10 billion light years away' (Give us a break,
please!) are products of pre-programmed Saganesque hallucinations, i.e.,
lies. Viewing computer prepared objects produced by funny mirrors and
spectroscopic ultra violet tricks may be cool, but it ain't real.
But Hubble et al is old stuff.
Just wait till NASA gets its New Generation Space Telescope (NGST) on
line! This baby is designed to be a Virtual Reality generator, par
excellence! When it gets cranked up, it will transmit all sorts of
visual "evidence" of life forms from Mars on out to deep
space. It's going to be so exciting, so goose-bumpy, seeing evolution
confirmed. Ooooh, my, my; I 'taint hardly 'tand it.... Knowing at last
"for sure" that we are just animated microbes on a cosmic
piece of dust in a sea of galaxies due to implode in a few billion
years.... It warms your heart,
I'll tell ya. What joy to be convicted by
real fake pictures that God is dead at last, finally done in as atheist
philosopher Nietzsche prophetically said in the 1880s: "We have
killed Him with our science".
And Jesus! Boy oh boy, did we
ever finally get rid of that imposter! Hah! And the Bible
[and Koran]
with all that talk about a Satan who is allowed to deceive the whole
world.... Kaput finally.... Just look at those pictures on your nightly
news....
Pictures? Ah yes, cameras. We
must not forget the cameras fitted on the
telescopes. They are doosies, as we shall see momentarily.
But first a
few more jewels of enlightenment about telescopes and the counterfeit
reality they are designed to produce:
From NASA's "related links" on the "Infoseek"
search engine, feast your eyes on this pseudo-scientific chicanery:
"Virtual Reality IS A COMPUTER-CREATED ENVIRONMENT that
simulates a real-life situation."
"...a data base can REPRESENT almost anything..."
"...powerful computer with sophisticated graphics
renders a `world', often in 3D, that creates precisely what the
data prescribe."
"...cyberspace worlds that exist only in THE ELECTRIC
ETHER..."
"NASA research psychologist Elizabeth Wenzel...expects to add
3D sound to VIRTUAL ENVIRONMENTS...."
"NASA Administrator Daniel Saul Goldin...planned
the installation of the 'contact lens' on the Hubble
Telescope...leading to startling discoveries."
(Goldin update:
HERE)
"NGST [New Generation Space Telescope] Mission Simulator (NMS)...pre
computed reports that were CREATED..."
"...counterfeit world of electronic virtual reality..."
Other searches revealed these pertinent additions:
"...distributed optics opens a world of possibilities as to
HOW TO CONFIGURE THE MULTIPLE SMALL MIRRORS IN THE [computer programmed]
SYSTEM."
"The New Generation Space Telescope...is designed to
produce 'a pretty ratty image that looks like an interference
pattern'..." Then the question: "Why would one possibly want
to form an interference pattern rather than a picture? [Answer]
Because with the help of a computer A SERIES OF INTERFERENCE PATTERNS
CAN BE COMBINED TO FORM A PERFECT IMAGE. And this 'SYNTHESIZED IMAGE'
will get sharper and sharper. There is no fundamental limit to this
TECHNIQUE...of ultimately...perhaps giving the human race a glimpse of
the features of ANOTHER WORLD VERY MUCH LIKE OUR OWN!"
Another page is entitled: THE IMAGE WARPER. This tells how
"...algorithm permits USER SPECIFICATION OF GEOMETRIC
TRANSFORMATIONS by using two or more control segments at a time....
Users can CREATE more complicated transformations, etc... The
NECESSARY INFORMATION IS JUST ENCODED INTO THE TELESCOPE...."
Another report spoke of "multilayer mirrors in each
telescope" and what they can do. Then: "...it may be
preferable to encode ALL THE NECESSARY INFORMATION INTO THE EXISTING
TELESCOPE...." ETC.
Now for the Funny Cameras...
The work of very high tech cameras is implicit in the final product
of all these quasi-telescopic dynamics, of course. A little sample of
the camera's integrated functions (with the funny telescopes) will help
round out an appreciation of the Brobdingnagian Hornswoggle that the
leaders of NASA's now respectable Cyberpunks have prepared for the
world.
The ROSAT Wide Field Camera [et al] is involved here: "We
present optical identification...of previously unidentified extreme
ultraviolet (EUV) sources discovered with the Extreme Ultraviolet
Explorer.... ROSAT...identifies active, young, late-type stars...and
catalogs 'unclassified stars'."
WFPC2 Planetary Camera Simulator...: "...to extract
information about the faint end of the Luminosity Function, A MEANS OF
CREATING SIMULATED IMAGES IS NEEDED. For this I have written a program
TO MAKE A SIMULATED IMAGE.... This program takes into account a number
of features of the Wide Field and Planetary Camera 2, SPECIFICALLY THE
PLANETARY CAMERA PART. The general outline is:
....
Fill the image with stars
[You
thought those were real, didn't you?]
Divide the image with the flat field
Add poisson noise to the image
Add gaussian real-out noise to the image
Add bias to the image
Save the histograms [graphs of frequency vibrations] of the raw AND
SIMULATED IMAGES
Details on the Simulations...
A constant background can be added to the [simulated] image.
The
background from the DAOPHOT file is ignored.
The dark file...is scaled with the exposure time
AND ADDED TO THE
IMAGE
The intensity of the dark glow can be estimated
Hubble Starfield Descriptions - "The Wide Field Planetary
Camera 2 (WFPC2) image was taken [of a little nearby galaxy only one
billion times a trillion miles away: Give me a break!] while another
of the telescope's instruments, The Faint Object Spectrograph, took
long exposures of the
...Tarantula Nebula. The Tarantula, LYING
OUTSIDE THE FIELD OF VIEW [i.e., invisible; had to be created]
of the WFPC2 photograph, is a tremendous cloud of gas, within which
new stars are forming.... The Hubble Heritage Team later COMBINED the
WFPC2 images...in order to CREATE the color picture shown here."
(There is a ton of Nebula, etc. pictures denoted "NASA
IMAGE" on the Net...) Webster defines "Image": 1)
"...a physical likeness OR REPRESENTATION of a person, animal, OR
THING, photographed, painted, or sculpted, OR OTHERWISE REPRODUCED [as
with VR]: 2) An optical counter part or appearance of an object such
as PRODUCED by reflection from a mirror. [Remember that NASA's
telescope mirrors are in all shapes and are computer configured and
controlled to produce whatever was programmed in....]
Photo Release NO: STSc I-PRC94-53 - "Hubble
observes a New
Saturn Storm" "...the storm was imaged with Hubble's FP
Camera 2... The picture is a COMPOSITE of images...to create a 'true
color' rendition of the planet.
[Point: Even the photographs of close
objects that can be seen are doctored. There is no limit to what pre-programmed
photos can show beyond what can be seen....]
The images of the Hale-Bopp Comet "...obtained with the Space
Telescope Imaging Spectrograph (STIS)..." on the
Hubble Space
Telescope underlines the point above. Like Saturn, Hale-Bopp is a real
cosmic entity visible at a distance compatible with a
"small" universe. As such, neither it nor Saturn are
invisible created entities at distances that must be imagined and
computer created thru VR technology, but they are still doctored so
that what we see is a simulation.
You get the picture, er, ah, the image, that is to say, the
simulation.... Forget it. Let's move on to
the motivation behind all
this high tech flim-flammery. Go to: The
Spiritual Roots of NASA's Big Bang Premise.... |